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Often ships will visit a port, and continue on, when they could of just waited an extra minute to get the cargo they were intended to pick up. I find it would be useful to have a option to make a ship wait at a port until a set amount of cargo is loaded onto it. Honestly, the shipping interface could use some work. I like to send a ship out and speed time up to ensure that it is only taking the supplies it can handle, and completes its tour properly, without any extra cargo staying on the ship. Shipping is important! Ensuring your trade ships are producing efficient results in their trading is a constant issue. Other deposits like Copper, Salt and Coal will be useful later in the game, but will not help you in the early stages. Ensure your primary Island has Stone, and Iron Ore. These will be your main consumables in early game - therefore you don't want to have to ship them to your island constantly. For my primary Island, I generally like to have Hemp, Cider, and Wheat. You will also want to ensure that you secure a island in the north with Herbs and Grapes. Nomads wont eat Fish, and Likewise, your population will not eat Dates (as far as I know). Dates will be your basic food (similar to Fish) for Nomads. As for desert islands, if you plan on populating the island, ensure it can support Dates.
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Having a nearby desert island with spices will seriously help your progress. Try to send ships out quick to search for the nearest desert island which will support spices. The citizens will help with the tax load and offset the upkeep costs of your industries.
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Always try to build at least a few houses on any island, even if it is only a raw material island. Generally I have found that it is easier to have all production on your main island, and then have a secondary island nearby which can assist with storage. This will in turn provide you with more money. So long as you ensure the houses keep advancing, they will continue to hold more residents with each stage of advancement. I have found out that you really do not need a huge amount of houses in order to maintain a good tax income. That being said, I recently had a very easy time growing a city in which most of my raw materials were farmed on my main Island. I find that keeping most of the raw material industries off of your main City island, and on secondary islands (relying on ships to transport the needed goods to your city) is often a cheaper and better way to do things. Some of those items you can only get from an Oriental settlement. The general concept is that to advance, everything needs to be supplied, and to ensure that the items needed to advance are supplied, you need to supply more items. Otherwise a lot of the game is ment to be figured out on your own, and generally it is very easy to figure out, but may take some play testing to learn. Small hints will pop up from time to time to hint at things you should probably do. Grasping the concept of the game itself is not very difficult. In fact, in order to do anything other then city build, you must build a large city in order to produce troops and such in order to play a military style game. In fact, it is one of the best ways to make money. That being said, using ships to trade goods is very important. Often the point in most game modes is to reach the highest level of citizenship. Well here it is!Īt its heart the game really is a city builder. Not too long ago I wrote about how I was missing this type of game, and generally wanted a new sandbox style game in which to play. This looks very much like a perfect city-builder / empire builder / transportation sim that I have been waiting for. I enjoyed the demo so much, that I kept playing it a few times after the 60 minutes ran out.Īll that aside. I did some research and found a demo of the game through the developers website.
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I checked the screen shots on Steam and liked what I saw.
#Anno 1404 ascension series#
I can safely say that I had never heard about any of the ANNO series games until a few days ago when Dawn of Discovery was released on Steam.